As part of my game audio module at Point Blank Music School I had to create a walk-through using Unity Engine.
The goal was to create an environment that you could navigate as a first person character.
The environment once created had to be populated with character and environmental sounds.
In this video I take a look at how the environment sounds react to the character and talk a bit about how I made them.
The software used were:
Unity Engine
FMOD
Reaper