Unity Engine walk-through project

As part of my game audio module at Point Blank Music School I had to create a walk-through using Unity Engine.

The goal was to create an environment that you could navigate as a first person character.

The environment once created had to be populated with character and environmental sounds.

In this video I take a look at how the environment sounds react to the character and talk a bit about how I made them.

The software used were:

Unity Engine
FMOD
Reaper

Published by monohive

Audio Engineer based in Bangalore, India

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